Organization of the HeRALds

The spiritual heart of the heralds is the university city of Ho Kepos. Ho Kepos grew up around the small villa where Metrodorus himself began teaching his bardic methods. He held lectures in the villa's garden, and Ho Kepos is reverently referred to as the Garden to this day. Ho Kepos not only enjoys international renown as a center of learning, but also straddles a river busy with trade. While political regimes rose and crumbed, Ho Kepos continued to prosper. The Garden now functions as an...

Hyd Rokinesis V

Target An unlimited amount of water As hydrokinesis IV, except you can control as much water as you can see at one time. Creatures made of water are no longer allowed Will saves. Attacking with the full force of this spell causes damage equivalent to flash floods and hurricanes or stronger. You can control the water for as long as you concentrate on it.

Mundane Concoctions

This dwarf shrub typically stands about ten feet high, full-grown. Most varieties of it have brownish-green leaves and fragrant white or yellow flowers, which blossom in the summer months and are followed shortly by clusters of the smallish fruit for which it is famous. The henna plant grows best in dry, hot environments, such as desolate tracts of land, deserts, and mountain slopes with sparse vegetation. In centuries past, people used henna for medicinal purposes, but often with little or no...

Magic Spell Slot

Strong negative magic zones those of levels -3 and -4 are called null magic zones. When characters attempt to cast spells in these zones, there is a chance that the caster will suffer a random magical effect. When casting in a strong negative magic zone, make a spellcaster level check against DC of 10 + (the spell's level) + (the zone's level). (For this formula, disregard the minus sign in the zone's level.) A natural 1 on this roll is always a failure, regardless of the character's level or...

Thora Bergunsdottir

Once, Thora Bergunsdottir was the brightest novice of the Temple of Divine Light. Although elders decried her questioning mind, her compassion and wisdom were undeniable. There was hope that one day she would lead the THora BeRqunsdorriR, FaitHLess HcaLcr 3rd-Level Dwarven Adept 9th-Level Skeptic CR11 SZ M (humanoid) HD 12d6 + 24 hp72 Init +0 Spd 20 ft. AC 10 Atk +8 +3 melee (1d6 crit x2, quarterstaff) Face 5 ft. X 5 ft. Reach 5 ft. SA Refute 4d6 + disenchant SQ Aura of Rationality -2,...

Ice Daggers

Auramancy, Aquamancy, or Transmutation Level Elm 4, Sor Wiz 4 Components V, S Casting Time 1 action Range A cone that extends 10 ft. level Targets 5 creatures in a 15-degree arc Duration Instantaneous Saving Throw Reflex halves damage Spell Resistance No This spell has the same effects, whether powered by air or water. That is, the water from the air is spontaneously frozen and the caster shoots forth shards of ice toward his target that are as sharp as daggers. The shards cause 1d4 + 1d4 per...

Info

Plane shift and wish, which are one-time effects. Plane shift differs from the original spell in that the GM chooses the planar destination, not the affected creature, and only those who succumb to fey glamour can be transported. For polymorph other, the GM selects the creature's new form. All effects are cast as if by a 20th-level wizard, but may ultimately be undone by the usual methods (greater restoration, wish, and the like.) Fey creatures are, naturally, immune to the effects of the...

Creating A Pangunculus

A pangunculus can be created either as an alchemical or magical construct. Using either method, the first step in creating a pangunculus is choosing its similarity bonus. You can create a pangunculus with a similarity bonus equal to your Wisdom modifier + Astrology rank or lower. Less similar pangunculi are easier and cheaper to make. Before construction begins, you must designate its owner the person or creature the pangunculus will protect. A pan-gunculus provides no protection to anyone...

Tears Of Bliss

Six months ago, a young noblewoman named Lady Betrina of Aisling Hold fell ill when in town for the biannual Festival of Flowers. For five days she lay in bed, swollen, itchy, puffy-eyed, and gasping for breath. She was utterly consumed with allergy. Her lady-in-waiting Alyce fetched the one of the many wylderwitches attending the festival to treat her mistress. The witch with whom she returned was a foreign woman named Kalia a tall, high-cheek-boned beauty with tightly braided ropes of hair...

Positive Magic Zones Conrinued

Positive magic zones usually cannot exceed level +4. When casting spells in strong magic zones zones of level +3 or +4 casters must make a level check to avoid losing control of a spell and suffering magical overload. (A level check is required instead of a skill check because a character's spellcaster level is a better measure of his control over the arcane forces involved here.) To make this check, roll 1d20, adding the character's spellcaster level and his appropriate attribute bonus...

Dew Magical Concoccion Quic KeninG SoLucion

Type Tincture Trait Enchanted DC 32 Cost 1,000 gp This greasy substance is made from the base of the fainne mushroom and smells faintly of roses, underscored by the strong odor of the alcohol solution it is mixed in. Adding one dose of the tincture to a potion doubles its duration and other variable, numeric effects. Any more and the result is negligible. Taking the tincture orally and undiluted numbs the imbiber's tongue and fills her ears with a loud ringing both side effects fade after an...

Dew pC Class The GLeaner

Gleaners have the following game statistics. Abilities For the most part the magic of the gleaner is derived from her relationship with her attendant spirits. As a result, Charisma plays an important role for the gleaner. To cast a spell, a gleaner must have a Charisma score of 10 + the spell's level. Bonus spells are based on Charisma. The DC of a save against a gleaner's spell is 10 + the spell's level + the gleaner's Charisma modifier. Wisdom is also important for a gleaner, as many of her...

Spelllike Rituals

Many of the things that a sympathetic mage will wish to accomplish with her magic will duplicate existing spells. The mage wishes to treat the farmer's fever It's cure disease. She wishes to curse someone with bad luck Bestow curse. Determine whether the effect already exists within the game system. If it does, the base cost to produce the effect should be 2 ritual points for each spell level, or 1 point for 0-level spells. A few common effects and their base costs charm person 2 points...

Stay the mighty flood

Range Long (400 ft. + 40 ft. level) Duration Concentration, 1 minute level You can stop any flood, even a magical flood, from rising any farther for the duration of the spell. The flood will be stayed long enough for creatures to get head for high ground. The spell stops the water as if dammed, causing the water level to rise behind an invisible barrier, but not pour out.

OiL Rain

Range Long (400 ft. + 40 ft. level) Area 50-foot radius centered a point you designate This spell requires a rainstorm to be in progress at the point that you designate. In the area around the point you designate, the rain becomes fine droplets of flammable oil. The result is that everything on the ground is covered in this oil. Slipperiness becomes an issue, as anyone who does not make Balance a check (DC 15) (once each minute over long dis tances) will slip and fall to the ground. Also,...

Bindings

Where plants have traits to describe their natural properties, they also have bindings to describe their affinity for certain types of magic (see the Herbal Appendix). As mentioned before, knowledgeable spellcasters can capitalize on this by binding spells to plants or their con- You can attune a spell to an herb by using its own magical affinities, allowing the spell to be released later when specific conditions are met. Prerequisites Spellcaster 3+ levels, 6+ ranks in Herbalism Benefit You...

Random Magic

If you wish, you can throw a slight element of randomness into spellcasting in dreams. If you choose to use this rule, have a character make a Lucid Dreaming check (DC 15) any time he casts a spell. If he fails the roll, the spell has an unexpected result, as indicated by the following table 1 - 4 Spell fizzles and has no effect. 5 - 9 All numerical elements of the spell operate 10 - 13 All numerical elements of the spell operate 14 - 16 Spell effect is the opposite of what it is sup posed to...

New Feat Ceom Ancy [SpEClAl

You may alter the geomantic influences of an area, strengthening or weakening magic zones or creating new Prerequisites Spellcaster level 5th+, Dowsing feat Benefits You may alter the strength of magic zones or create new magic zones. Creating a magic zone or altering a naturally-occurring magic zone takes one day for each 1000 gp of its base cost the base cost is (1000 gp for each point of change) multiplied by 1 i0 the zone's area in square feet. You must spend 25 of this base price in XP and...

Traits

This heading lists the plant's medicinal traits, which describe the natural properties that can be harnessed by using the Herbalism skill. Compound traits are written together, with the dependent trait in a set of parenthesis following the primary trait. The dragon flower, for instance, contains a compound trait that acts as both a psychoactive and as a poison, and is written as follows dreamstyre (poison). An herbalist may freely make a concoction from either trait in a compound, or she may...

Dew MagicaL Concoccion GLixir of DarK Spi Ric

Type Potable Trait Poison DC 29 Cost 3,220 gp Bright green in color, this viscous fluid gives the imbiber the ability to release her spirit to the astral plane, as per the spell astral projection. There are some noticeable differences between this concoction and the spell, however. First, the affected creature's astral form is completely black in color, becoming invisible against similar backgrounds. Second, the creature cannot communicate with anything in the astral plane. Third, and finally,...

Matos Spells And Magic Teleportation Ritwal

Refer to the following information for definitions of the terms on the above table. Destination Unchanged is a location that has not changed since the locus was created. Moderately changed is a location where the interior has been modified. Significantly changed is a location where the surrounding structure has been altered, but not rendered unrecognizable. No longer existent is a location that has been destroyed or is no longer recognizable. For example, Leogan wants to teleport to the kitchen...

Class Features

All of the following are class features of the grand alchemist prestige class. Spells per Day A grand alchemist continues to advance in spellcasting ability based on the abilities of the character's previous class. When a grand alchemist gains a new level, the character gains new arcane spells per day as if he had also gained a new level in his previous, arcane spellcasting class. These new spells, however, require alchemical concoctions as explained below. The character's previous levels also...

Oneiric BoLt

Enchantment (Compulsion) Mind-Altering Range Close (25 ft. +5 ft 2 levels) Duration Instantaneous Saving Throw Will halves Spell Resistance Yes This is a mental weapon that is only available to characters who specialize in the study of dreams oneiromancers or clerics who have the Dreams domain. It allows the caster to damage lucid dreamers and the creatures that are figments or manifestations of dreams, but it also can be used to strike a dreamer's self-image to traumatize his physical body....

Spell Resistance Sun Solstice

Until current lunar phase repeats (at moonrise) Next equinox or solstice, whichever comes first * A solar diameter is the time it takes the sun to travel its own diameter across the sky. Invoking the spell does not require being outdoors or in daylight. An astrologer can also specify a target for the spell formula if the target remains within the astrologer's sight during the time it takes to compute the spell formula, or if the astrologer has some knowledge about or connection to the target....

Drought

Aquamancy Level Elm 7 Components V, S Casting Time 1 hour Range A 10-mile radius Effect Prevents rain from falling in the range of the spell Duration 1 day level (D) Saving Throw None Spell Resistance No This spell prevents rain (or snow in winter) from falling rain clouds still form, and the effects of cold and wind are still a danger, but no precipitation falls. The result is a drought for the duration of the spell. Humans who depend on rain for a water supply may suffer dehydration before...

Cool The Conflagration

Ignamancy Cold Level Elm 6 Components V, S Casting Time 1 action Range Close (25 ft. + 5 ft. 2 levels) Effect Cools up to a house fire Duration Instantaneous Saving Throw Fortitude negates Spell Resistance None You can destroy the heat source in a huge fire up to a house fire. The effect causes the fire to burn a purplish white in color, and anyone in the fire feels it sapping their heat instead of radiating it. Such characters suffer 1d6 points of subdual cold damage per round that they are in...

Universe Limited Wish Matos Spells And Magic

You act freely for 1d4+1 rounds. Wish. As limited wish, but with fewer limits. Dew FEAT Create SpeLL TaLisman Item Creation, GxcLasive Your mastery of certain spells allows you to create spell talismans, special reusable fetishes. Prerequisites Int 12+, astrologer class Benefit You can craft a number of spell talismans equal to your Intelligence modifier. A spell talisman can only hold one spell you must specify the spell to be held while creating the talisman. A spell talisman costs...

Auramancy Matos Spells And Magic

All of the following are class features of the elementalist. Weapon and Armor Proficiency Elementalists are proficient in simple melee and ranged weapons. Auramancers tend to prefer light crossbows, aquamancers often choose to use clubs, ignamancers love daggers, and terramancers consider the quarterstaff their weapon of choice, though they also feel an affinity for the sickle. Elementalists do not train with any armor or with any shield, since both types of protection interfere with their...

Summon GLemenTAL I

Common Elementalist Spell Level Elm 1 Components V, S, F DF Casting Time 1 full round Range Close (25 ft. + 5 ft. 2 levels) Effect One summoned creature Duration 1 round level (D) Saving Throw None Spell Resistance No This spell summons a Small elemental that attacks your enemies. It must be an elemental of the same type as the elemen-talist's school specialization. It appears where the spellcaster designates and attacks immediately, on your turn. It attacks your opponents to the best of its...

Magic Zones

Magic zones affect spells, spell-like abilities, and magic items, amplifying them several times over or weakening them to insignificance. Some zones are so powerful that magic crashes through them like waves in a stormy sea. Others siphon off the energy of spells completely, leaving the caster weakened and drained. Most locations are neutral magic zones that follow the normal rules for spellcasting there is enough magical energy to cast spells, but not enough to give them a significant boost or...

Combat

Fire drakes can deliver a vicious bite, but their primary weapon is their fire breath. Breath Weapon (Ex) Fire drakes can breathe fire in a cone 10 feet long and 5 feet wide. This does 1d6 points of damage, and allows a Reflex save DC 11 for half damage. Dragon Fire drakes are immune to sleep and paralysis effects. They have Darkvision with a range of 60 ft. and Low-light Vision. Fire Subtype Fire drakes have fire immunity, and generally take double damage from cold. When a saving throw for...

Breeze Matos Spells And Magic

Conflux is present, and the particular plane it leads to, is determined by the GM. The spell otherwise acts as the locate object spell, though polymorph any object does not fool it. The elementalist can use this ability an unlimited number of times per day. Elemental Affinity At 2nd level, the elementalist gains an affinity with elemental creatures. She receives a +2 circumstance bonus on all Charisma-based skills and Charisma ability checks when interacting with elementals, genies, and other...

The Astrologer

The astrologer takes the brute mathematics of the computer into the realm of arcane spellcasting, channeling the energies of the heavens through spell formulae that forecast the present and future positions of the stars and planets. Astrologers can store spells with the aid of formulae and fetishes for up to a solar year, as well as help party members with use of their skill in mundane astrology, giving them a definite advantage over the transitory magic of sorcerers and wizards. Astrologers...

Negative Magic Zones Con TinaEd

Strong negative magic zones can siphon the energy from spellcasters, leaving them pale and enfeebled by null magic. Those who have suffered the draining effects of null magic liken the experience to being violently ill. The magic gushes from the caster's soul in a series of racking convulsions, leaving him stunned for 1d10 rounds during this time he receives a temporary Spell Resistance of 15. In addition, the character must roll on the following table. There is no saving throw to avoid these...

Acid Rain

Aquamancy Acid or Transmutation Acid This spell transforms a rain shower in progress into a powerful acid downpour. The acid rain is highly concentrated and causes 1d6 points of acid damage to everything in the area each round. The fumes from the acid are inhaled poisons, as well. Anyone caught in the acid must make a Fortitude save (DC 13) or take 1 point of temporary Constitution damage. All such characters must make a second save 1 minute later or take another 1d4 points of temporary...

A

This spell is the foundation of the gleaner's spiritstone. By using this ritual, a gleaner draws the spiritual traces that remain when the soul has left a human or humanoid corpse, and binds them to her own soul, making it part of her spiritstone. To per form the ritual, the gleaner must touch the corpse and make an opposed Will saving throw against the target the target should use the Saving Throw he possessed while alive. If the target's save is greater than that of the gleaner, the ritual...

New Spells For Dreams

In addition to the use of magic within dreams, there are a few new spells that a character can cast in the waking world that have an affect on his dreams or lucid dreaming. The spells are available to arcane casters and to clerics who take the domain of Dreams. The complete details of these spells can be found in Appendix II at the end of this book. Circle of dreams allows the spellcaster to bring a group of friends into a dream with him. Dream mastery is a powerful spell that allows the user...

Mimic Spell Effect

DC 15 + spell level for class spell 20 + spell level for other spell Dream Point Cost 2 points per spell level 1 point for 0-level effect Effect In dreams, reality is an extension of the will. Anyone can fly or turn invisible, if they have the belief necessary to make it happen. By using Lucid Dreaming in this manner, a lucid dreamer can replicate the effects of a spell, provided that he has enough dream points available. The effect is actually considered to be a spell-like ability as opposed...

Protection Spells

Generally speaking, protection spells can be defined by existing effects. A spell designed to shield someone against fire can be resist elements or protection from elements, depending how many points have been invested. A ward against weapons would be mage armor. However, it should be possible to exceed the effects of these traditional spells if the caster has especially strong sympathies to the source of damage. For example, if the caster wants to create a spell that protects her from one...

SundeR tHe EartH

Range Close (25 ft. + 5 ft. 2 levels) Effect A fissure 5 ft wide and 20 ft. long opens up You cause a great crack in the earth to appear and widen. As the crack appears, the earth itself trembles underneath your feet and the feet of others. Huge and smaller creatures are knocked down, and Gargantuan or Colossal creatures are checked. Those who are of Large size or smaller standing on the edge of the crack will fall into the crack if they don't make their Reflex save. Those who have fallen in...

Magical Concoctions

Also included in each plant entry are numerous magical concoctions created from the plant by awakening its natural attributes. Each is the result of laborious experimentation and research performed over centuries, codified, and subsequently handed down as a standard recipe. Of course, an herbalist may devise new concoctions with different effects from the ones presented, just so long as they stay within the limits of what is allowed by the plant's traits. Each concoction's information block...

New MagicaL Concoction STARseed OiL

Type Ointment Trait Allheal DC 17 Cost 60 gp Golden and sweetly aromatic, this ointment is made from the anise plant. Originally it was a product of the Middle Kingdom, getting its name from that region's unique, star-shaped anise seeds. It relieves muscle tension when rubbed into the skin, eliminating fatigue entirely. But its true virtue shines through when used in conjunction with magic. If a spellcaster rubs the oil into her palms and then casts a healing spell, she can heal an additional...

Steri Lize Water

Aquamancy or Necromancy Level Elm 8, Wiz Sor 9 Components V, S Casting Time 10 minutes Range Close (25 ft. + 5 ft. 2 levels) Target A small lake Duration Permanent Saving Throw None (see text) Spell Resistance No With this spell, you cause a pond, water hole, or small lake to become poisoned and dead. The water appears unnaturally clear and pristine, as no plant life or animals of any kind can grow or live in it. Creatures drinking from it will notice that it tastes acrid, and that dead animals...

Eideric Memory TabLe

Search Event or location loci only Sense Motive Creature loci only only applies to motive at time creature was memorized Spot Event or location loci only Spellcraft Identify glyph of warding or symbol Identify a spell being cast event loci only Determine school of magic in aura object or creature loci Identify materials created or shaped by magic object, location, or creature loci Understand a strange magical effect object, location, or creature loci Decipher a written spell without using read...

Rest Thoughtforms Matos Spells And Magic

They can be regained normally, through rest and re-memorization. Debilitated The ordeal leaves the character in a severely weakened mental and emotional state. He suffers a -4 morale penalty to all checks until he gets 1d4 full days of uninterrupted rest. Negative Level The character suffers one negative level. Lost Spell The character permanently loses one randomly determined spell from his spells known if he is a wizard or similar spellcaster who memorizes spells , or one...

Redirs

AUTHORS Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb EDITOR amp DEVELOPER Michelle A. Brown Nephew ART DIRECTION amp GRAPHIC DESIGN Scott Reeves PUBLISHER, PROOFREADER amp LAYOUT MONKEY John Nephew COVER DESIGN Scott Reeves and John Tynes COVER ILLUSTRATION Lee Moyer INTERIOR ILLUSTRATIONS Michael Clarke, John Davis, Brian Figur, Scott Reeves, Steven Sanders, Chris Seaman, Chad Sergesketter, Helena Wickberg Phoenix Studios PLAYTESTERS William Adley, Michael Babbitt, Tim...