## Mana Channeling Multiple

The C in the equation determines the rate at which mana can be Channeled per unit of time (hours, minutes, see below). "C" can be between 1 to 5, but 3 is default for Atomik Magick. This may be more or less for other worlds, depending on the GM's preference.

Mana Channeling Multiple |
Variable "C" |

Channeling is tediously slow |
1 |

Channeling is somewhat slow |
2 |

Channeling is average (default) |
3 |

Channeling is fast |
4 |

Channeling is very fast |
s |

You can also increase your MR. This cost is determined by the multiplier "C". To get +C MR costs 5 OP. So if C is 3 you can buy +3 MR for S OP. If C is S you can buy +5 MR for S OP. If C is 1 you can buy +1 MR for S OP, and so on.

You can also increase your MR. This cost is determined by the multiplier "C". To get +C MR costs 5 OP. So if C is 3 you can buy +3 MR for S OP. If C is S you can buy +5 MR for S OP. If C is 1 you can buy +1 MR for S OP, and so on.

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Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

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