The average deck in use at the time consists of 78 cards, with 22 Major Arcana and 56 Minor Arcana. The Minor Arcana is broken down into four suits (wands, cups, swords, and coins or pentacles) of ten cards each ranging from Ace to Ten and an addition four court cards (page, knight, queen, and king) for each suit.
Each card is highly symbolic, containing practitioners from mythology and folklore as well as Hebrew letters and Astrological signs. These decks come in great variety, with many occultists making their own decks. Creating a tarot deck is a long and labour-intensive process. A Knowledge (arcane lore) check (DC 15) can be used
to prepare to make one suit of the Minor Arcana, followed by a DC 20 Craft (visual arts) check to make the suit. Each Major Arcana, however, requires its own DC 20 Knowledge (arcane lore) check and a DC 20 Craft (visual arts) check. Practitioners using the Second or Third Practice get a +6 bonus to casting DCs for Divination spells when using a home made deck. First Practice Divination spells have their caster level increased by 2 when using such a deck.
Other decks are available for purchase. Depending on their quality and origins that can grant bonuses ranging from +1 to +5 on magick casting checks. Artefact Level decks may be rumoured to exist and have multiple strange and unusual powers, but are campaign specific and generally not available for purchase. Weight: 1lb. Purchase DC: 10 (+1),12(+2), 14 (+3),16(+4), 18(+5).
GMs may use the rules for tarot cards as a guide for creating other types of Divination tools, such as astrological charts.
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