School Magick Mastery [Magick Third Practice

Your mastery of magick within your chosen school increases as you learn new and more powerful spells.

Prerequisite: To learn or cast spells you must have a score in your primary casting ability, dependent on school, equal to at least 10 + your number of Magick Mastery feats. The total must be at least an 11 the first time you take the feat. The GM may impose other prerequisites as suitable for the campaign.

Benefit: The first time you take this feat you gain one of the eight schools of magick skills as a permanent class skill. Thereafter, each time you take this feat you choose to apply it to either the same skill or to add a new school skill as a permanent class skill. Thus a character could have Illusion Magick Mastery 3, Evocation Magick Mastery 2, and Abjuration Magick Mastery 1, with each of the respective skills being subjected to a maximum spell casting DC as indicated on the table below.

Fundamentals of Magick

Fundamentals of Magick

Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

Get My Free Ebook


Post a comment