CWAPTErTWRTLThL Laws Qt Magic

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'here are four Laws of Magick that govern all spellcasting in the Imperial Age Magick system. GMs are encouraged to think about how these 'laws impact their campaign setting, while players should work to incorporate them into a PC practitioner's regular routine. Application of these laws depends on both the particulars of the campaign and the Practice and Price system the GM has selected. All of these laws may have specific applications in a campaign beyond those discussed here.

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Fundamentals of Magick

Fundamentals of Magick

Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

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