Names to conjure by

Hell Really Exists

Hell Really Exists

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s might be expected from "The Law of Names," names are very important in Victorian Magick. Nor is it just a matter of using the names of beings in game. To fully capture the feel of the Victorian Era, spells should be renamed to fit the setting. In most cases this means classical names, biblical names, or references to famous ctitioners. Use this list below to alter spell names for an Imperial Age campaign.

famous PRX-VictoriAN PRAcTITioNerNAMLs:

Name

Use for spells involving:

Edward Kelly Faust

Angels, deception Demons

Hermes Trismegistus

Anything

Isaac Newton

Numbers, matter, energy

John Dee

Angels, anything

King Solomon

Demons, nature, abjuration

Merlin

Anything

Nicolas Flamel

Transmutation

Paracelsus

Healing

Pythagoras

Numbers, Divination, Summoning

Saint Germain

Transmutation, divination, illusion

Simon Magus

Money, divination

Taliesin

Sound, enchantment

The Witch of Endor

Necromancy, divination

e^and roman qods and goddlssls:

Name

Use For Spells Involving

Aeolus, Aquilo, Auster,Boreas, Eurus, Favonius, Notus, Zephyr Aether

Wind Light

Aphrodite, Anadyomene, Venus

Enchantment

Ares, Mars

War, Battle, Damage

Artemis, Orthia, Phoebe, Diana

Animals

Asklepios, Aesculapius

Healing

Ate, Eris, Discordia

Chaos

Demeter, Ceres

Plants

Dionysus, Lycaeus, Bacchus, Liber

Enchantment

Eos, Aurora, Mater Matuta

Light

Eros,Cupid, Amor

Love

Hades, Polydectes, Pluto

Death, Undead, Precious Metals

Hecate, Trivia

Magic, Darkness

Helios, Sol

Sun, Light, Heat

Hephaestus, Vulcan, Mulciber

Creation, Repair, Enhancement

Hera, Juno

Love, Geas

Hermes, Psychopompus, Mercury

Communication, Movement

Hestia, Vesta

Fertility

Iris

Color Spray, Illusion

Maia, Fauna, Bono Dea, Flora

Plants

Morpheus

Dreams, Divination, Illusion

Nemesis

Spells that harm

Nike, Victoria

Battle, Victory

Pallas Athena, Minerva

Cities, War

Pan, Inuus, Faunus

Animals, Enchantment

Peitha, Suadela

Persephone, Kora, Persipina, Libera Phoebus Apollo, Apollo Phosphor, Lucifer

Enchantment Spring, Necromancy Sun, Truth, Music, Healing Light

Pontus, Nereus, Triton

Seas, Sea Monsters

Poseidon, Neptune

Sea, Water, Horses

Selene, Luna

Moon, Light, Guidance

Terminus

Abjuration

Tyche, Fortuna

Luck

Zeus, Jupiter, Jove Sky, Clouds, Winds, Sonic, Electricity

Zeus, Jupiter, Jove Sky, Clouds, Winds, Sonic, Electricity

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Fundamentals of Magick

Fundamentals of Magick

Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

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