Magick Mastery [Magick First Practice

Your mastery of magick increases as you learn new and more powerful spells. Prerequisite To learn or cast spells you must have a score in your primary casting ability equal to at least 10 + your new Magick Mastery, at least an 11 the first time you take the feat. The GM may impose other prerequisites as suitable for the campaign. Benefit The first time you take this feat you gain the ability to cast spells. Begin by choosing a primary casting ability typically Intelligence, Wisdom, or Charisma....

ThE HERMEtic DisciPLE

' hile Imperial Age Magick offers a variety of magickal styles abased on skills and feats, there are some GMs that may wish to opt for a more traditional d20 approach and limit magick to an 3dvanced class. The Hermetic Disciple is an example of a class-based magickal practitioner, using the Third Practice and the First Price (Option Three). GMs can use the Hermetic Disciple as is or as an example for modelling an advanced class on other Practices and Prices. To qualify to become a Hermetic...

Ley lines and nodes and manna ratings

When using the Third Price, GMs may wish to vary the level of magick from place to place in their world. There are several ways to do this. First establish a baseline for the world. This baseline represents the manna normally available in a particular location on that world. A baseline of 1 or 2 is good for a relatively normal world, while magical dimensions may have a baseline all the way up to 9. Ley Lines, energy fields that crisscross the globe, add +1 to this baseline. The width of these...