Con 15

Skills Computer Use 10, Drive (automobile) 45, Electronics 10, Pilot (airplane) 90, Physics 20, ReadAVrite (Modern English) 60, Research 10, Speak (Modern American) 70 Male, Age 50 Social Status 12 Education 20, PhD Life Experience 90 Residence Nice house, owned (family money) Family Relationship 14 wife, children Possessions American car, fabulous collection of Lapland artifacts (tattooed beaver pelts, carved yak bones), book collection

Obx

(Hieroglyphic Monad) Language Latin (Book of Splendour) Language Hebrew Text type several manuscript cop- Author rabbi Moses de Leon Year J 3th cent. AD Rarity 20 Content Seals Language The language of the earliest known version. Text type The primary distinction here is between scroll and manuscripts, of which there may be only a few copies in the world, and printed or published texts, which had a wider distribution. Author The earliest name associated with the text. Rarity Expressed in terms...

Secrets

T'HIS SECTION IS INTENDED to provide the game-master and players with some of the major ideas and themes of the occult, which they can develop in the course of the game. These ideas can be basis for scenarios or campaigns. The cosmic wheel turns round again as the Great Aeon comes to an end. Secret societies and Nephilim struggle to see what shape the new Aeon will take. Will the next Zero Arcanum be incarnated to make the world into a Nephilim paradise, or will the Secret Societies achieve...

Hermetic Occult Spells

Large-scale printing of a manuscript To make a copy of a written spell, a Nephilim must succeed in skill rolls for both the language of the original, and for the circle and type of magic of the spell. If both rolls are critical, then a copy is made with no increase to the threshold. If the rolls succeed but do not both critical, the source is copied, with the threshold increased as indicated in the table above. If either roll fails, then a working copy has not been created. If either result is...

Info

Some creatures have armor listed in their statistics, representing a tough hide, or a thick layer of muscle and fat, or a supernatural body. Nephilim might wear a variety of body armors, from boiled leather to bullet-stopping kevlar. How much damage and of what sort armor stops is for ingenious Nephilim to explore medieval chain is good at stopping knives, but worthless against electricity. Armor is not lost if an attack penetrates it. There is a lot of surface to any armor, and bullet holes or...

The Phoenix

Extract from the secret journal of Diego Moendova, Spanish inquisitor, after interrogating his clerk of justice After having endured the minor question, he declared that death did not concern him. It strengthens my admiration for this strange being who calls himself Ambalatee and claims to have lived in the times of our lord Jesus Christ. I now recount his disconcerting character, for 1 would admire him if he were human. Ambalatee is intent, as if he was driven by an unseen flame which gives...

Dex 18 Cha16

Ka Moon 19 Earth 15, Water 11, Fire 8, Air 4. Skills Computer Use 75 , Dodge 65 , First Aid 59 , Kabbalistic Lore 45 , Speak Enochian 43 , Survival 124 . Weapons Knife 53, Machine Gun 23, Rifle 72 Magic Lower Magic 99 , Higher Magic 31 Seals 88 . Spells Inscribed Pyromantic Temper, Mercuriality, Lunar Crescent, Spleen, Shoal of Moon The Imperishable Fabrics of Time. Social Status 5 Opportunity Roll 15 Found at San Francisco. Bacculum is usually at Agrippa tools. Important Past Lives Prehistoric...

Fxc

Outrageous requests cause Gazur to become angry, destroy a critical memory of the ' caster's, and disappear. Gazur can also be requested to destroy ail knowledge of a secret. Typically, this costs 4 points if less than 10 en-tities know the secret, 8 if less than 40, 16 if less than 160, tj etc. Gazur does not forget the knowledge he has de- strayed from the world, and can be asked to reveal a secret lost to the world if the caster can ask for it exactly and...

Realm Of Violence

This realm explores the raw force of the magic fields. The energies are powerful and violent and are often used to destroy. The creatures are wrathful, dangerous and difficult to control. Circle Pentacles Ka-element Moon Threshold 70 Contract 1 Duration until the Nephilim dismisses it Description Each daughter of Paline appears in the shape of a sword. Each has a proper name the caster must say aloud while tracing the pentacle of invocation. It will always be the same sword appearing to the...

Dex12 Cha10

Ka Fire 47 Air 38, Earth 28, Moon 19, Water 9. Skills Grapple 94 , Hunt 63 , Kabbalistic Lore 24 , Ride Motorcycle 96, Speak Enochian 17 . Weapons AK-47 85 , Damage 2d6+1. Bazooka 59 , Damage 4D8. 1H Sword 94 , 1 D8+1 +3d6. 2H Sword 135 , Damage 2D8+3d6. Magic Lower Magic 93 , Higher Magic 64 . Spells Inscribed Mercuriality, Ka-Shout, Sword of Sun Tzu. Title Emperor of San Francisco Nephilim. Simulacra Identity Gerald Difranchesco. Human Livelihood Executive Vice President, Jupiter Construction...

Dex14 Cha10

Ka Fire 88, Earth 70, Air 53, Water 35, Moon 18. Skills Astrological Lore 123 , Business 99 , Emperor Trump 115 , Hermetic Lore 57 , Kabbalistic Lore 97 , Listen 83 , Speak Enochian 75 . Weapons uses magic on the rare occasions it is necessary. Magic Lower Magic 114 , Higher Magic 98 , Grand Secret 85 Spells inscribed Pyretic Fortitude, Choking Vapor, Babel Unbound, Shoal of Fire, Dowse Fire Plexus, Visage of Terror, Sword of Sun Tzu, Scry of the Wise. Simulacra Identity Skinner (Martin Dawes)....

Bcc

777 Aleister Crowley, Samuel Welser, Inc., 1989 ABC of Witchcraft Past and Present, Doreen Valiente St. Martin's Press, 1973 The Book of the Sacred Magic ofAbramelin the Mage translated by S.L. MacGregor Mathers Dover Publications, 1975 BookofThoth AleisterCrowley Samuel Wieser, Inc. 1989 Collecteana Hermetica edited W. Wynn Wescotr, Theosophi-cal Publishing Society, 1893 The Complete Book of Palmistry Joyce Wilson Bantam Books, 1982 Corpus Hermeticum Hermetica (subtitled The ancient Greek and...

Trt7con

Ka Water 30 Air 24, Moon 18, Earth 12, Fire 6. Skills Art (Glass Sculpting) 93 , Art (Sculpting) 108 , Build 59 , Craft (Glassblowing) 84 , Kabbalistic Lore 45 , Scrutinize 93 . Weapons Knife (trowel) 83 . Magic Lower Magic 92 , Higher Magic 24 . Spells Inscribed Mercuriality, Seething Aqua, Lunar Crescent. Simulacra Identity Jonathan Horner. Human Livelihood retired sailor, age 64. Social Status 12 Opportunity Roll 36 Found at Sausalito, at the houseboat marina. Important Past Lives Ship Pilot...

Ozq

Some eras have critical events which could have concerned your charactcr. Review these questions and determine your Nephilims attitude. How did this life end Answers may be determined by a random die roll, modified by decisions you made concerning your Nephilims attitudes. Specific Stasis events are listed with each past life era. Only first incarnations need to do this. Once a Stasis is determined, it can never be changed. For player convenience, we have selectively taken Stases which will...

Con 14

Skills Boat (motor boat) 25, Climb 30, Drive (automobile) 35, Drive (18-wheeler) 75, Fist Punch 65, Mechanics 40, ReadAVrite (Modern English) 10, Shotgun 40, Speak (Modern American) 20 Weapons Shotgun 40 , damage 4d6 2d6 1d6 Fist Punch 65 , damage 1D3 + damage bonus Social Status 6 Opportunity (Soc x3) 18 Education 12, General Equivalency Degree Life Experience 38 Culture Modern American, Military Profession Military Policeman Income 10,000 per year, plus room and board Residence Miliotary...

Matos Spells And Magic 101 Techniques

Babylon, Persa 60 Baphomet 189 Bargain 95,97 Basilisk 221 Carbonari 200 Cardinal Richelieu 75 Caribbean 189 Casting Time Alchemy 174 Sorcery 142 Summoning 155 Cathedrals 188 Celestial Objects 129 Ch'awe 82, 128, 138 for Human Magicians 192 Recovery 139 CHA 91 Chakra 128 Worksheet 239 Character Sheet 18,235 Characteristic Multipliers 92 Characteristic Increase 119 Chariot 42, 76 Charisma 91 Charlemagne 70 Chemistry 96 Chinese Portrait 29 Chronicle of Awakenings 226 Churchward 186 Climb 96 Combat...

Gamemaster Nephilim

TWENTY-FIVEestablished Nephilim characters are given here. They range in abilities from very poor to nearly Agarthan. The gamemaster can use these in her campaign as she wishes, and make whatever changes are appropriate. Some of them have specific locations in the San Francisco Bay area mentioned, which the gamemaster should feel free to change. Simulacra Identity Roger H. Lalling, male, Simulacrum age 83. Human Livelihood President of the Board Imperium Enterprise, Jupiter Construction,...

Nephilim Spells

Here yoti strange wystery, brothers, tfa completely un kwwqi stefjf )ere you have the tmti) thatfyas been revealed to how ou,sprinkle> your soil, how.you sprinkle your soil ur sgeds growiftorder to harpest the harvest when it is judge correctly n> )at I say Take 'est arsenic and the lowest arsenic ' front We four intentsJ e f v a d the highest, thelvftte and the red, equal in weight, male and female, so that they are joined in each other. Just as the bird hatch and brings to perfection its...

Angel Invocation Matos Spells And Magic

Circle Grand Secret Threshold 60 Ka-element Water Range 1 km Area 100m wide Duration - Description creates a tidal wave, which hits the coast Manifest Moon Plexus 1d10 minutes later. When it strikes the coast, the wave is about 40 meters high and 100 meters wide. The caster may choose where the wave hits, to within one kilometer of the casting. This spell must be cast at the ocean or at a lake large enough that it cannot be seen across. Circle Grand Secret Threshold 60 Ka-element Moon Range 1...

Babylon Persia c 600 BC

JE Zoroaster and Ethical Religion Once properly embodied you were able to see what was going on. Here is a synopsis of critical events. Iron working was an entirely human skill, learned despite the best efforts of Nephilim to prevent it. Iron working revealed a new source of Orichalka to humans, as bronze had before. The Assyrians began as a tribe of Orichalka Men who, around 1000 BC, seized the sources and technology of iron. They made iron swords to slay humans, and orichalka blades to...

Contents

Elements of Metric Unique Nephilim Factors 9 History of the Nephilim 11 Before The End of the Compromise 16 Character Creation 18 Character Sheet 19-20 Character Generation Guide 22-23 The Ka Ka Dristribution (table) 26 Ka-Element Modifier (table) 27 Undine 36 The Major Occult Past Lives 47 Incarnation Periods (table) 48 Predynastic Egypt, 5000 B.C 52 Memphis, Egypt, 3000 B.C 54 Thebes, Egypt, 1350 B.C 56 Babylon, Persia, 600 B.C 60 Alexandria, Egypt, 350 B.C 62 Jeusalem, Judea, c. 0 B.C 64...

The Realm Of Elemental Animals

The Elemental Animals are limited and cannot long remain away from the magic fields. They have their kings and elemental princes, but those are more substantial creatures not of this classification. These creatures are like animals to the Nephilim, and are summoned to perform simple tasks fo the caster. The AsViim, Doors of AbAmAMtcAvt, witVj Mefcxl Feet Circle Seals Ka-element Earth Threshold 10 Contract 7 Rupture Immobility Duration until next Thursday Range 100 m Autonomy limited Description...

Matos Spells And Magic Magic Circle Wishes

For Example Selenia is a Moon Nephilim. She wishes to cast a Moon spelt and so must use her Moon Ka-element. In the game, the gamemaster determines the date as Monday, May the 23rd The gamemaster must determine the Astrological Modifier that will apply to Moon-Ka on this day. On the Planetary Days Table, she finds Monday is (as its name indicates) a day where Moon is dominant. So Selenia will have a BONUS. To find the value of the bonus, the gamemaster checks the Planetary Months Table. On May...

Secret Societies

Hidden from humans and Nephilim, lost in the substrate of economic, political, military and religious powers, preserving the occult traditions of the West, secret societies try to thwart the Nephilim and steal their secrets, to influence the change of the coming millennium, even to rule the world. Secret Societies are the primary enemies of the Nephilim. Their capacities are significant, though limited because they must work hidden. The first secret societies were created during the fall of...

Ugr

The experience system allows a Nephilim to improve over time as it uses its skills. GREAT PLEASURE of role-playing is the experience of the progression of ones character from humble beginnings to magnificent achievement. Character development is a central theme of Nephilim, and thus the sub- -ject of this entire chapter. This chapter deals with three essential aspects of the game how does the Nephilim progress in skills and Ka, what must it do to reach Agartha, and what will it find there The...

The Black Star

Place and Date of Creation Atlantis, Ancient Prehistory. Founder Orichalka Men. Center none. Goals Steal the Nephilim's magic and pervert it to their own use. Attributes Black Circle, eclipse, black star on a white field. Methods Murder, mayhem, and magic. The Black Star uses Orichalka, Elixirs, Homonculi, and Stasis magics to dominate Nephilim. Structure Independent magicians. There are very few members of this secret society. Each magician teaches one apprentice at a time. Magicians operate...

Other Secret Societies

MANY SECRET SOCIETIES exist outside of the Templars. Some are detailed here in Nephi-lim, while many others will be explored in later books. Each Secret Society is described Name the modern name for the society, plus its other associated names and covers. Place suid Date When and where the society was created. Founder who founded the society. Center where the society is located. Goals goals of the society. Attributes the recognition signs and symbols used by the society. Methods what sort of...

The Ritvl

Once the Nephilim has the transmutation powders and a magical Formula it can read, he can begin the ritual. If anyone gready interrupts the Nephilim or disperses the powder needed, the Alchemist must roll under its Ka x3 to keep its concentration. If it incurs physical damages, it must roll under Ka x3. Failing, the caster must begin again, or take a new pinch of powder. The time required to cast an alchemical Formula is equal to the time needed to take the powder (usually in three Actions...

The elf

Smith after the sudden disappearance of her husband, a history teacher Barny started acting weird right after he bought a strange statue in Brittany. He told me that he was really a Nephilim of the earth, and his name was Yvintuel. He said he was an elf. I thought he meant like Santa Claus, but he finally just laughed and said to let it be. He said he was just fooling, but I see that he'd changed. Before, he was always well-read and theoretical, of course. But he...

The Realm Of The Hidden Knowledge

In this realm a Nephilim discovers hidden knowledge giving true power. The Nephilim must be strong as it will often doubt its path. Gabriel. Prince of the Kcrubim, Master of Illusion Circle Pentacles Ka-element Moon Threshold 50 Contract 35 Rupture Capture the Nephilim loses one point of Ka and Gabriel leaves. Duration time to execute one task Range unlimited Autonomy total Description Gabriel has white hair, and a silver crown inset with pearls. He wears a ring mail of the same metal, a sword...

Occult Stasis Spells

Through the centuries of their long history, the Nephilim have developed several techniques to manipulate the magic fields. Magic has been further developed as humans have sought to master the occult arts through their secret societies. Finally, magic is the royal path diat the Nephilim have chosen to reach Agartha. There are diree main types of magic Sorcery, Summoning, and Alchemy. Each type is subdivided into three circles of knowledge. Sorcery is the direct manipulation of the magic fields....

Sacred places

Many magical places exist throughout the world. This chapter focuses on those places found within North America, while later books will explore other areas. Just as History is largely a fabrication perpetrated by Nephilim and human initiates, so too are the surface appearances of several locales in the United States and the world at large. A classic example is the scholarly explanation of the Great Serpent Mound of Ohio. The Serpent is supposed to represent the spot (Eden) where God's work was...

The Realm Of Emotions

The Minister of TVacc, Clothet) with Bervjl Circle Pentacles Ka-element Air Threshold 10 Contract 23 Rupture Capture the caster will be the only one to undergo the spell's effects Duration 30 minutes Range 100 m Autonomy total Description the invocation must be cast during a conflict, whether physical or verbal. A translucent man appears, who speaks with a sweet voice, rich and deep. When he is present no one can fight, either physically or verbally. If they are present, he easily dismisses the...

The Major Arcana

YOUR NEPHILIM CHARACTER may have, during one of its previous lives, belonged to one of the great Arcanum tribes which live, concealed, in the western world. Those tribes are called the Major Arcana, and the twenty-two Arcana of the Tarot are named after them. They provide a way of life, or a common vision for the Nephilim to participate in the current age and its magic. The Arcanum all represent different paths to Agartha, like differing paths up a mountain that...

Dex20

Ka Air 36 Fire 29, Water 22, Moon 14, Earth 7. Skills Art Grunge Rock 46 , Dodge 12 , Kabbalistic Lore 43 . Weapons Staff 45 1 d6 2d6. Fist 95 , Damage 1 D3 2d6. Magic Lower Magic 68 . Spells Inscribed Pyretic Fortitude, Dowse Fire Plexus. Social Status 16 Opportunity Roll 48 Found at San Jose. At its home, which has an office in the extra room. It is a half block from the Rosicrucian Museum, which holds many fine Egyptian artifacts. Important Past Lives Egypt 1350 BC Byzantium 125 AD Paris...

Agartha

AGARTHA REPRESENTS the highest mystery to which a Nephilim can aspire. It is the final goal, the quest a Nephilim must undertake before it can assume its true inner nature. Agartha is the symbolic place a Nephilim must find within itself in order to attain greater illumination. To do this, a Nephilim follows a path of attainment laid out by the Major Arcana and delves into the spiritual mysteries by increasing its knowledge in the occult sciences. Upon reaching Agartha, a Nephilim attains a...

The Realm Of Elemental Illusions

The Nephilim have classified these creatures as elemental illusions. Humans often consider them to be ghosts, knocking spirits or spectres. These creatures love to play tricks on their summoner. Circle Seals Ka-element Fire Threshold 40 Contract 18 Rupture Disappearing Duration until next Tuesday Range caster Autonomy limited Description the Invocation appears as articulated plate armor. Its material seems organic, like dark, red chitin O that fit precisely to the caster's body. The caster can...

Thebes Egypt c l3fOPC

Once properly embodied you were able to see what was going on. Here is a synopsis of critical events. In 1350 BC Egypt was already ancient. Under Nephilim guidance this cradle of human civilization had received agriculture, the wheel, cities, and the first social classes known to humankind. Under eighteen dynasties of god-emperors Egypt had grown powerful and proud. They had even invented bronze working, to the surprise of the Nephiliin masters. Thebes, situated in central Egypt, had grown to...

Points

Your Nephilim is now ready for its first adventure. Its mission is to survive and progress towards Agartha. To succeed, it will have to seek the secrets which pervade our universe and to overcome the human secret societies which would steal the magic and enslave the Nephilim. The Nephilim may join one of the great Arcana tribes of Nephilim wliich has carried on for centuries, and which will help its members to quest for Agartha. The time of awakening has come at last for your Nephilim. Your...

Weaken The Storms Matos Spells And Magic

BEFORE ATLANTIS, incarnation for a Ncphilim meant that it could create a body structured according to the symbolic image of its own personality. In designing its material form each Nephilim naturally followed the orientation of its dominant Ka-ele-ment. Because of the nature of Nephilim, this orientation was concentrated upon either the material or spiritual side. The creation of this physical shape was a major activity for the pre-Adantean Nephilim during its very long life. But when the...

The it of the Compromise

WHEN AKHENATON SUCCEEDED to the throne of Egypt, he decided to defy the Great Compromise and return to the Golden Path. He began to spread a new religion, of a unique solar god. He engraved 22 tablets of power, each destined to receive one Nephilim pharaoh from each past dynasty and four pharaohs that would come after him. He secretly ordained the opening of the vaults of the pharaohs and embodied them into humans. HmiwtiS you iri o t in lt itic nwd, take beet for a time will come ii' kii tbe...

The Kaelements

KA-ELEMENTS MEASURE THE ability of the Nephilim to manipulate the corresponding magic fields. The Ka-elements of die Nephilim are five in number the Ka of fire enables the manipulation of the fields of fire the Ka of air, die use of the fields of air, the Ka of earth, the use of die fields of earth the Ka of water, the use of the fields of water and the Ka of the moon, the use of the moon field. The player choose one of the five Ka-elements as her Nephilim's dominant Ka-element. There are...

Matos Spells And Magic Create Earthquake

BEFOREALL the hurly-burly, the Chaos. In the unknown void, the forces of the universe took the shape which we call the ether, and concentrated themselves to form the guides of our spirits, the stars. In our local system the ethers congealed themselves in a sacred spot, the Axis of the world, and formed the guide of our heart, the sun. The forces of our universe beamed in turn from the sun and materialized into five celestial bodies called planets, here called by their Latin names Mercury,...

The Sylph

Record of a secret discussion of the Rosicross, by the central information bureau occult branch . He is an air Nephilim, he is a Sylph and he is subject to certain crises of excitation where he cannot stay still, and then he is noisy, always huffing and puffing to complain. But normally he is as calm as Mount Olympus, thanks to his serene detachment from everyday events which goes so far that he is absent minded. To contain him would be to inflict upon him the worst pain, for he is...