If the Primary Clear Light is not recognized, there remains the possibility of maintaining the Secondary Clear Light. If that is lost, then comes the Chonyid Bardo, the period of karmic illusions or intense hallucinatory mixtures of game reality. It is very important that the instructions be remembered - they can have great influence and effect.
During this period, the flow of consciousness, microscopically clear and intense, is interrupted by fleeting attempts to rationalize and interpret. But the normal game-playing ego is not functioning effectively. There exist, therefore, unlimited possibilities for, on the one hand, delightful sensuous, intellectual and emotional novelties if one floats with the current; and, on the other hand, fearful ambuscades of confusion and terror if one tries to impose his will on the experience.
The purpose of this part of the manual is to prepare the person for the choice points which arise during this stage. Strange sounds, weird sights and disturbed visions may occur. These can awe, frighten and terrify unless one is prepared.
The experienced person will be able to maintain the recognition that all perceptions come from within and will be able to sit quietly, controlling his expanded awareness like a phantasmagoric multi-dimensional television set: the most acute and sensitive hallucinations - visual, auditory, touch, smell, physical and bodily; the most exquisite reactions, compassionate insight into the self, the world. The key is inaction: passive integration with all that occurs around you. If you try to impose your will, use your mind, rationalize, seek explanations, you will get caught in hallucinatory whirlpools. The motto: peace, acceptance. It is all an ever-changing panorama. You are temporarily removed from the world of game. Enjoy it.
The inexperienced and those to who ego control is important may find this passivity impossible. If you cannot remain inactive and subdue your will, then the one certain activity which can reduce panic and pull you out of hallucinatory mind-games is physical contact with another person. Go to the guide or to another participant and put your head on his lap or chest; put your face next to his and concentrate on the movement and sound of his inspiration. Breathe deeply and feel the air rush in and the sighing release. This is the oldest form of living communication; the brotherhood of breath. The guide's hand on your forehead may add to the relaxation.
Contact with another participant may be misunderstood and provoke sexual hallucinations. For this reason, helping contact should be made explicit by prearrangement. Unprepared participants may impose sexual fears or fantasies on the contact. Turn them off; they are karmic illusory productions.
The tender, gentle, supportive huddling together of participants is a natural development during the second phase. Do not try to rationalize this contact. Human beings and, for that matter, most all mobile terrestrial creatures have been huddling together during long, dark confused nights for several hundred thousand years.
Breathe in and breathe out with you companions. We are all one! That's what your breath is telling you.
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