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As I said earlier, one of the characteristics of the Chaos Magick approach is the diversity of systems of magick that practitioners can choose to hop between, rather than just sticking to one particular one. There are, naturally, many different approaches to using systems within the Chaos corpus, and I'll examine some of them here.

In other words, create your own system, like Austin Osman Spare did. Creating your own, operationally valid magical systems is good practice, and whether or not you can get someone else to work that system is up to you entirely. On the other hand, new systems of magick are occasionally commercially valid. One book on a system = some good ideas, then of course you write a sequel developing the original stuff, and then you might as well go for the accompanying tarot deck, videos, cassettes, lego expansion kits, etc. Coming up with your own, (mostly) original stuff is better (at least from the Chaos viewpoint) than doing other people's rituals and continually following other people's ideas. Doing something innovative (especially if you don't know anyone else who's tried it) is very good for building your confidence. I remember, years ago, doing a ritual and thinking "Hey, I drew all the pentagrams wrongly for that one, and like, nothing noticed" -

Phil Hine at least nothing nasty appeared out of the woodwork ( - yet!). Metasystems

There is a great tendency nowadays for people to try and create metasystems - that is, systems into which can be slotted anything and everything, and will explain, given time, everything worth explaining. So we see attempts to meld runes with tarot, put virtually anything on to the Tree of Life, and much theorising/woffle (delete as appropriate). There's nothing wrong with this - again, its often a useful exercise. It can also be fun, especially if you come up with a plausible explanation for something which is based on 'made-up' or dodgy 'facts', and loads of people go "Hey wow, that's really amazing" (a few years ago an occult author released a version of Lovecraft's Necronomicon that sounded good, but which in fact was spurious. So he got loads of letters from people who had done the rituals and wanted to chat about their results). This is also important when looking at 'Beief' as a magical tool, and I'll get on to that later.

Personally, I like to use lots of different systems, and use them as seems appropriate. I tend to flip between D.I.Y, Qabalah, Tantra, Cthulhu Mythos, Shamanism, and anything else that I feel to be appropriate at any particular time. It is worth going into a system in some depth, so that you become more or less competant (and confident) with it, but magicians tend to find that once you've become competant in one system, then it's easier to get to grips with another one. If you're fairly expereienced with Enochian for example, then you shouldn't have too much diffiuclty with the Runes.

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Fundamentals of Magick

Fundamentals of Magick

Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

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